AI Insights · Timothy · July 2021
Top 5 io Games Performance in Romania Q2 2021
Discover the performance trends of the top 5 io games in Romania for Q2 2021, including metrics on downloads, revenue, and active users.
In the second quarter of 2021, the io games category saw varying performance metrics on a unified platform in Romania. Here’s a closer look at the top 5 io games and their trends in weekly downloads, revenue, and active users.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced a notable fluctuation in weekly revenue, peaking at $249 in the week of May 10. The game’s weekly downloads showed a declining trend initially but saw a resurgence to 1.4K by late June. Active users also saw a general decline from 11.2K at the start of the quarter to 8.2K by the end.
Lion Studios's Ancient Battle had a peak revenue of $250 in mid-April, followed by a significant drop to $15 by the end of June. Weekly downloads also demonstrated a downward trend, starting at over 1K and ending at 421. Active users saw a decrease from 2.5K in early April to around 1.2K by late June.
Mitos.is: The Game by Freakinware Studios showed a spike in revenue around the end of May, reaching $267, but generally maintained lower revenue figures throughout the quarter. Weekly downloads remained relatively stable, averaging around 100 per week. Active users also stayed consistent, hovering around the 250 mark, with a slight drop towards the end of the period.
Miniclip.com’s Agar.io had modest revenue figures, peaking at $79 in mid-April. Downloads fluctuated, with a high of 1.2K at the start of the quarter and a drop to 574 by the end. Active users saw a gradual decline from 4.5K to 3.2K over the three months.
Finally, Snake.io - Fun Online Snake by Kooapps experienced steady weekly revenue, peaking at $59 in mid-May. Weekly downloads showed significant variability, with a high of 9.8K in early May and a low of 3.1K in late May before rising again to 8.7K in late June. Active users saw a peak of 58.1K in early May, eventually stabilizing around 53.5K by the end of the quarter.
These insights are derived from Sensor Tower’s data, offering a detailed look at the performance of leading io games in Romania for Q2 2021. For more in-depth insights, visit Sensor Tower.